Fun Facts:

  • Erbede is smaller than Earth. Like its sister planet, it absorbs energy and light from its Solar System’s local sun. Erbede does not produce its own Omyn even though it is home to omynuy.

  • It is orbited by The Blue Moon, called Ma'ru, and The Metal Moon, a modern scientific wonder that was launched in 257 aa.

  • Erbede is the original home of 3 ancient Primary Races. Overtime, it has been inhabited by every other known race, including the Ma'ru'fo and Senfamin. For this reason, Erbede has become known as the great Interplanetary Crossroad

  • Four languages are spoken on Erbede: Erbedian, Didenki, Ualian, and Ma'ru'vi. The most prevalent are Erbedian and Didenki. 

  • On Erbede, the "grim reaper" is not a myth. He's an actual person, an Amesytin with wings called The Death Hawk, Eurika's Shadow, or Death. He wears a hawk-faced mask. 

  • Purple is a "morbid" color, being the color of Lyfamuy, instability, and an emblem of unbridled power.

Follow aaS on Twitter for more Erbedian Factoids. 

Rednav Board.png

Favorite Game

Rednav, a war-strategy game invented by bored sailors sometime around 12 ta, is Erbede's favorite board game. It's played by three people who represent the three forces in a battle: the infantry, the navy, and the air force... which is a poor translation.

The Didenki word is literally: winged legions... so "air force" is sort of an injustice, but you get gist of it.

Blue Rasponyans.jpg

Favorite Fruit

A recent poll showed that the Erbedian public's favorite fruit is the Blue Rasponyan Berry.

And this is not an actual photo of them. These are photoshopped red raspberries, which do not even exist on Erbede. Humans rave about Photoshop, so I just wanted to try it out.


The Erbedian year is separated into 21 months.

New Year's is celebrated on the Vernal Equinox.

17 of the 21 months have 17 days. The first months of each season, Ka'Kajun, Vfo'Vfojun, He'Hejun, and Sha'Shejun, have 19 days. During a Grem Year, however, the extra two days of these four months are also dropped. That means every month in a Grem Year has 17 days. Grem Years occur every 32 years.

The 604 aa Grem Year

with corresponding Gregorian Earth Calendar dates
for years March 2018 - March 2019


The 605 aa Grem Year

with corresponding Gregorian Earth Calendar dates
for years March 2019 - March 2020







The Grem Calendar system was invented by Kinhaunin Mathematician Surian Grem shortly before The Great Conquest. 

He meticulously planned for the destruction which would occur during Emperor Daaden Lasdon's revolution and planned the calendar year accordingly. The integration of Erbedian and Didenki cultural outlooks on time and reasoning was by Grem's design, creating a globally accepted structure. 

Calendar graphics provided by LORS Laboratory for Omyn Related Studies.



We'll cover the two languages Jensine uses in her works on this website. (Even though, you know, I'm Ualian, and I first spoke Ualian, but that's okay. We'll just focus on the "important languages." No big deal.)

No, in all honesty, Didenki and Erbedian are the languages to be acquainted with if you ever want to contact an Erbedian via the IP-Web. 

On this graph, you can see language distribution by continent.

Erbede - Language Distribution

According to statistical research and a survey conducted by LORS as of 0602 AA.


The original Didenki alphabet was created by the Vfinom. Originally, glyphs were calligraphic, most usually being painted with Omyn inks on parchments, hides, or cloth.

According to the Histories, Didenki was later transplanted on Masera where it then developed into new dialects within urban civilizations. While there, the letters changed shape drastically, being simplified because words were often carved or chiseled into stone, metal, and wood.

When King Ayris Fulkert connected Amesyt to Erbede via Finomuy dimensional portals in 145 ta, travelers from Masera began establishing colonies and trade routes.

Over time, their language evolved into the Modern Didenki written and spoken internationally on Erbede today.

Some time before the Great Conquest, the Trajonyt designer, Vala Syta, added circles to the center of each glyph, making a the language easier to read and more aesthetically pleasing. In a brief twelve years, all youthful generations had adapted the stylistic way of writing. 

Even with all of these changes, there are still elders who use Ancient and Maseraen Didenki, though they are few.

Some Basics:

  • Text is read from left to right, top to bottom.

  • The circle center of each glyph rests on an invisible line while punctuation rests above the line.

  • Didenki glyphs are separated into 3 sets of 7. These 3 groups are indicative of ancient grammatical significance.

  • Follow the aaS blog for more updates about Didenki.

Grammar is loose and poetic.

Sentence structure relies heavily on imagination and word-painting. A single sentence or phrase can cover a page, yet it may not mention the subject and the predicate together in any one clause. It is not uncommon for Didenki speakers to separate clauses and phrases into independent thoughts, particularly when the context is clear or when two separate phrases appear directly next to one another.

Below, you can find the Didenki alphabet and number system, along with some pronunciations derived from English words.

Didenki Names.png
Didenki Names4.png

Past tense does not exist.

Didenki speakers employ various contextual cues which elude to time and order of events. They are never as direct about time as Erbedians or Earthlings because their lives are so long and full. Some speakers don’t find the specification of time necessary at all. Here are two excerpts that haven’t yet been grammatically translated from Didenki into Erbedian:

“Sitting purple-stripes on its head trashcat. On the porch eating dead mouse yawns then walks away before sitting on large tidy porch my neighbor owns.”

"Me. Two-hundred years before in Jazuur at home. Sitting at our table while sweet Amesytin mother plates sticky brown noodles. Dropping the plate accident happens. Then she stares before we laugh. Together mom and I are laughing. Stern Somorrin father softens by laughing not then but today as adult me retells childhood memory. Loving family-like laughing today though years ago mother sleeps forever."

Didenki Names2.png
Didenki Names5.png
Didenki Names6.png
Didenki Names3.png

Didenki 101:

Coming soon:

Numbers, Accents/Dialects, Erbedian, Ualian, Slang, + Didenki typefaces!




Erbede's History claims the Erbedian alphabet was created by the Lishadin, a race of architects, for their wives, the Insashal who were songwriters. Its letters look like bricks or building blocks, having square forms filled with straight lines and circles.

Originally, an entire word was carved or etched into one block square, limiting the writer's vocabulary to what readers could recognize, or more of, singers could sing. Few ancient buildings designed by the Lishadin exist today, but those which do have Insashal songs etched into the stones, word by word, covering the entire structure inside and out. These ancient wonders are a priceless work of cultural heritage: engineering, history, music, and literature - all combined into one project. Such buildings came to be called, "a true labor of love," in Didenki. What's more, these beautiful Lishadin buildings were generally just ordinary homes built for their family.

Erbedians had their own number and mathematics system in ancient times, whose forms resembled dice, but modern societies have since adapted to the Didenki counting system for continuity and ease of use. Because of this, most Erbedian speakers can read and pronounce Didenki, though they may not have an expansive vocabulary.

"H" is the bounding box of all letters. So in true pronunciations, when a vowel begins a word, it should be proceeded by a definite "h" sound. However, in the Eurikan and Kinhaunin accents, the "h" is often dropped from the beginning of words.

Erbedian Chart Dark.png
The future of Erbede is the silent H—that trashy letter shouldn’t begin anything in song. You’d think the Insashal would know that—being designed to sing and all. And me? I’m allowed to critique them, because I’m an Arlomin. Get that? No H. Whoever ‘eard of an Harlomin? Sounds lyf’ing terrible.
— Mogen Alting, Eurikan singer/songwriter
Erbedian Names.png
Erbedian Names2.png

In modern times, Erbedian has been simplified into 31 letters of single units containing vowels and consonants. Spelling has changed drastically since this advancement which happened around 578 ta. For fancy events or aesthetic purposes, letters are sometimes combined if written in a logical order. For example, "Kl" or "Tr," when beginning a word, or "rd" and "st" when ending a word. Such stylistic choice generally only occurs when a word/proper noun is easily recognizable by the common public or is a person's signature.

Erbedian Names9.png
Erbedian Names10.png
Erbedian Names7.png
Erbedian Names5.png


Intergalactic translation can be difficult, so we apologize for any inconsistencies. Because English and other Earthling languages change so often, the U//// Publishing translation team has trouble adapting your spelling rules accurately. We may translate some proper nouns with English pronunciation and some with Didenki or Erbedian pronunciation. Please contact one of our team-members should you notice something we can change. 



Erbedian Time-Keeping


4 Points in time separate every 32-shift period.

Each point is simply a specific angle of the sun in relation to Erbede's surface.

Two Points, Awakening and Deepening, separate day from night. 

The other two, The Fullness and Full Darkness, separate day and night into halves.

Times of Day.png



sunrise - the Point at which the sun rises above the horizon.

The Fullness

noon - the Point at which the sun is at a 90 degree angle above a specific location on Erbede's surface.



The Deepening

sunset - the Point at which the sun sinks below the horizon.

Full Darkness

midnight - the Point at which the sun is at a 180 degree angle below a specific location on Erbede's surface.


The 4 Cycles are separated by the 4 Points of time.

One pair of Cycles constitutes day, and the other pair of Cycles constitutes night.
They are: rising, descending, resting, and stirring.

There are 8 Shifts within every Cycle.

This totals 16 shifts of daylight, and 16 shifts of night.
Altogether, there are 32 Shifts from one Awakening to the proceeding Awakening.

Cycles of Day.png



morning - the time between sunrise and noon. Each shift is called a Rise.


evening - the time between noon and sunset. Each shift is called a Descent.




night - the time between sunset and midnight. Each shift is called a Rest.


early morning - the time between midnight and sunrise. Each shift is called a Stir.


The Erbedian 32-Shift Clock

As stated earlier, there are 32 shifts in a single "day," (the time from one Awakening to the next.)

Every shifts can be further divided into Ticks and Chips, or even smaller increments, such as Threads, which are rarely used outside of scientific studies and military operations.

There are 21 Ticks in every Shift, and there are 21 Chips in every Tick.


A Brief History note:

Modern timekeeping was developed in Eurika by metrologist Erek Vanken specifically for urbanized areas and international relations. Vanken established a fixed timetable based from the 32 shifts, creating universal clocks which revolutionized Erbede as early as 25 aa. Before that time, the length of a shift varied as one traveled to or from the equator, making international travel incredibly difficult.